![]() To get the best out of your experience, I think you have to think of this game as a tabletop strategy game, a bit like Risk. Thus, some people advise that pausing the game and thinking about your actions like a tabletop game helps, and I agree. I would say the game is quite beginner-friendly there, but there is still always something to learn.ĭune: Spice Wars is defined as a 4X strategy game, a mixture of turn-based and real-time strategy genres. As a newcomer myself, I quickly found my way and grasped the concept in just a few playthroughs. While people who have more experience with strategy games may find Dune: Spice Wars easy, the others can have a bit of trouble learning, but this game is not impossible for newcomers. If you are well-acquainted with the real-time strategy genre, this might not sound like much to you, but you might be a bit overwhelmed if you're new. You have to set up wind traps to get water, harvesters for spice, and plascrete factories for, you guessed it, plascrete. There is “manpower”, “authority”, “fuel cell”, and “plascrete” all of which are necessary for any path you might want to take. You have to juggle so many resources: There is “Solaris”, the currency in the game, and “Spice” that helps to regulate it. These are all pretty much by the book, and as a Dune fan, this excites me. The Smugglers steal resources, and the Fremen can use the sandworms to their advantage. The Harkonnens, on the other hand, are capable of using “manpower,” which brings about something that is in stark contrast with the Atreides’ ability: They can use “manpower” to recruit more troops and exploit villages for more resources, which, in turn, leads into them becoming richer quickly. If you choose the Atreides, you can expand your boundaries through peaceful annexation without spilling unnecessary blood. People acquainted with the books can guess what each faction brings pretty much from the beginning. You can start with four factions: the Atreides, Harkonnens, Smugglers, and Fremen. There is a certain amount of tax that you have to pay in a month, and you have to put your priorities in order: How much are you going to keep for yourself, which means selling to CHOAM for Solaris, and how much are you going to pay as a spice tax? Both are invaluable resources, and regular payment is essential for victory. But either way, it is a great way to remind the players that they are on the grounds of Arrakis, an unforgiving and cruel planet.Īnother one of the complication is the increasing spice tax. This sandworm mechanic seems to be quite controversial some love it, and some hate it. ![]() And on top of all of these, you have to keep in mind that there are hostile sandworms that are dedicated to eating you in this game. You have to keep track of your political influence, money, water, and spice while trying to survive as a house in this game. But there is one more aspect of this game that is inseparable from the Dune universe: The sandworms. The usual wars, spice harvests, taxes, money, politics, and voting campaigns. Dune: Spice Wars masterfully employs a balance that considers every detail of the vast universe of Dune. Dune: Spice Wars is not the first Dune strategy game, but it is undoubtedly the most complex one yet.
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